Wideland's Bunnybot

Results 179 issues of Wideland's Bunnybot

Steps to reproduce: 1. Start a new game with an HQ (or pick a warehouse in the middle of a game). 2. Build one road from the HQ (better small...

bug
economy

We should have production programs' durations available, so that we can use them in the encyclopedia and the AI. For worker calculations, see wuatek.no-ip.org/~rak/widelands/docs/ForestersWoodcutters/ForestersAndWoodcutters1.3.pdf Forum discussion: https://wl.widelands.org/forum/topic/4523/ ------------------------------------ Imported from...

enhancement
help
tribes
ai

See discussion on the forum: https://wl.widelands.org/forum/topic/2786/?page=33#post-27922 ------------------------------------ Imported from Launchpad using lp2gh. * date created: 2019-05-13T18:04:56Z * owner: gunchleoc * the launchpad url was https://bugs.launchpad.net/bugs/1828873

military

Consider the following situation for babarians: - Stored: No trainer, 5 axes Then build a barracks. Expected outcome: - One trainer gets equipped with an ax, 4 axes are stored...

economy

In the attached 2-player replay, the count of militarysites lost and defeated in the general statistics don't match each other ------------------------------------ Imported from Launchpad using lp2gh. * date created: 2019-02-26T17:41:08Z...

statistics

hessenfarmer mentioned that windows builds do not print anything from lua to stdout.txt, nor to the cmd console. Original comment in this merge request: https://code.launchpad.net/~widelands-dev/widelands/bug-1810062-territorial-calculations/+merge/361366 I think it can be...

lua
windows

LSan reports a memory leak when loading a savegame. To reproduce: 1. Start Widelands 2. Load a singleplayer savegame. Any win condition should trigger this except for endless game. 3....

memory & performance

Currently the the normal roads for the atlanteans look a little of. The dots at each end of a road element don't match and shape a strange looking 8. ------------------------------------...

enhancement
graphics
media

If you place a "empire_sentry" or "empire_barrier" constructionsite using lua like this: player:place_building(building, field, true) Then the constructionsite always looks as if you had enhanced an empire blockhouse/outpost. It should...

bug
tribes
lua

From menus that hide the game/editor, keypresses are often routed to the game/editor window in the background and then handled there normally, causing (usually unwanted) actions (e.g. pause/unpause game, regulate...

bug
ui