Wideland's Bunnybot
Wideland's Bunnybot
Steps to reproduce: 1. Start a new game with an HQ (or pick a warehouse in the middle of a game). 2. Build one road from the HQ (better small...
We should have production programs' durations available, so that we can use them in the encyclopedia and the AI. For worker calculations, see wuatek.no-ip.org/~rak/widelands/docs/ForestersWoodcutters/ForestersAndWoodcutters1.3.pdf Forum discussion: https://wl.widelands.org/forum/topic/4523/ ------------------------------------ Imported from...
See discussion on the forum: https://wl.widelands.org/forum/topic/2786/?page=33#post-27922 ------------------------------------ Imported from Launchpad using lp2gh. * date created: 2019-05-13T18:04:56Z * owner: gunchleoc * the launchpad url was https://bugs.launchpad.net/bugs/1828873
Consider the following situation for babarians: - Stored: No trainer, 5 axes Then build a barracks. Expected outcome: - One trainer gets equipped with an ax, 4 axes are stored...
In the attached 2-player replay, the count of militarysites lost and defeated in the general statistics don't match each other ------------------------------------ Imported from Launchpad using lp2gh. * date created: 2019-02-26T17:41:08Z...
hessenfarmer mentioned that windows builds do not print anything from lua to stdout.txt, nor to the cmd console. Original comment in this merge request: https://code.launchpad.net/~widelands-dev/widelands/bug-1810062-territorial-calculations/+merge/361366 I think it can be...
LSan reports a memory leak when loading a savegame. To reproduce: 1. Start Widelands 2. Load a singleplayer savegame. Any win condition should trigger this except for endless game. 3....
Currently the the normal roads for the atlanteans look a little of. The dots at each end of a road element don't match and shape a strange looking 8. ------------------------------------...
If you place a "empire_sentry" or "empire_barrier" constructionsite using lua like this: player:place_building(building, field, true) Then the constructionsite always looks as if you had enhanced an empire blockhouse/outpost. It should...
From menus that hide the game/editor, keypresses are often routed to the game/editor window in the background and then handled there normally, causing (usually unwanted) actions (e.g. pause/unpause game, regulate...