Wideland's Bunnybot
Wideland's Bunnybot
(by hjd) I'd just want to add a short comment: I recently played through the Settlers 2 demo again, just to see how it is compared to Widelands these days....
(by sirver) currently, the engine stats top left and renders each node row wise from left to right. It draws first the floor tiles for each node (right and bottom...
(by elisabeth) That sounds a bit like the carriers are always in front of a building, no matter, if the road is „in front“ or „behind” it. Is that right?
(by sirver) not necessarily. I didn't think it through, but I think clever iterating for the various objects can improve the situation. Some experimentation is required. I do not think...
(by chuckw20) To perhaps help clarify (or muddy) the matter, I draw your attention to http://wl.widelands.org/forum/post/5998/. Hope it helps. :)
(by fuchur77) I guess this is not unexpected, but the problem also occurs with ships and the frontier posts in the water.
(by nomeata) Could be related to or duplicate of bug 939544.
(by borim) It looks like Z layering depends not only on the position of the objects but also of the walking direction. When you look at the screenshot, you see...
(by nha) The explanation is really quite simple, and fixing most cases should not require black magic, I just never got around to it. The point is that everything is...
(by sirver) Setting to incomplete for bug sweeping.