Wideland's Bunnybot

Results 550 comments of Wideland's Bunnybot

*[Mirrored from Codeberg](https://codeberg.org/wl/widelands/issues/4008#issuecomment-1661583)* *On Thu Mar 14 10:23:54 CET 2024, **Benedikt Straub (Nordfriese)** wrote:* --- I have tried commenting out all setenv calls to LANG and LC_ALL and the result...

*[Mirrored from Codeberg](https://codeberg.org/wl/widelands/issues/4769#issuecomment-1660457)* *On Wed Mar 13 13:31:55 CET 2024, **Benedikt Straub (Nordfriese)** wrote:* --- -1 IMO a window would make both the status and the options themselves *less* visible,...

[](https://codeberg.org/tothxa)*[Mirrored from Codeberg](https://codeberg.org/wl/widelands/issues/4769#issuecomment-2277002)* *On Mon Sep 02 23:53:14 CEST 2024, [**Tóth András (tothxa)**](https://codeberg.org/tothxa) wrote:* --- > I also think that a window would be excessive for this. The status of...

(by sirver) I'd prefer to have improvements to the "wander" logic. For example it could be that animals prefer to stay on terrain they were originally placed by the map...

(by wolfsteinmetz) In princple, your idea is even better (as usual :) ) ! Better in sense of "more intelligence included". That would also open up, that animals could react...

(by sirver) > Will it be configurable from the UI for the mapmaker? If someone can come up with a good ui suggestion for it and it can be cleary...

(by janitor) [Expired for widelands because there has been no activity for 60 days.]

(by wolfsteinmetz) Maybe some developer could again assign a wishlist priority to this, so that Sirver's initial ideas on the topic are not lost? If and when anyone starts working...

(by sirver) Setting to incomplete for bug sweeping.

(by janitor) [Expired for widelands because there has been no activity for 60 days.]