Wideland's Bunnybot

Results 550 comments of Wideland's Bunnybot

(by franku) In the world/terrains/init.lua all terrains types are defined. Here we have the values "valid_resources" and "is". Some (or all?) valid resources are related to the is value. F.e....

(by gunchleoc) I have started a branch and will look into this :)

(by franku) Fine :-) I tried to find the code which make those relations (no fish on impassable terrains) but i failed :-( I should keep off my fingers on...

(by franku) I think my comment in #1was wrong and was caused because the default_resource_amount couldn't be evaluated in the editor. When playtesting a fisher finds fish. I am in...

(by gunchleoc) I'm wondering what will happen though when people start using it in maps and the terrain behaviour changes later on. Will it break the design of those maps?

(by franku) Yes, you are right, if this kind of terrain get suddenly walkable, it may break older maps. Didn't thought about that...

(by gunchleoc) - Why is the scout in the last column (military) and not in the first (general)? Maybe because both military and scouts are there so you can expand...

(by wl-zocker) With a scout, you cannot expand your territory. But then, why are the trainer and the helmsmith (Barbarians) in the last column? They are not needed for expanding,...

(by gunchleoc) Both scouts and training sites are indirectly involved in expanding your territory - the scout helps you decide where, and the training sites make your soldiers stronger, so...

(by sigra) XConq claims to have named geographical features: http://sources.redhat.com/xconq/manual/xconq_12.html This was discussed at: http://wl.widelands.org/forum/topic/35/ Here are some ideas. A region is a set of locations. Every location belongs to...