Wideland's Bunnybot
Wideland's Bunnybot
(by franku) This was discussed several times and we endet in the solution to add 3 trainers to the starting conditions. The conclusion was that only experienced players may need...
(by tino79) Hm, i missed that discussion. But it does make no sense that a building requests wares first and the main worker second? I encountered this problem on playing...
(by franku) See bug 1075562 starting from comment 41. I played the scenario yesterday but had no problems getting trainers, but i built the barracks very late, so the Ax...
(by tino79) Hm, that is a completely different aspect you mentioned and that was discussed (how many and when to produce trainers and initial trainer count). (Btw: I was not...
(by franku) As said i am not against your suggestion :) The only concern i have is: It will make the game less focused on economy. I believe managing an...
(by tino79) Yeah, and i have the same opinion as you: The player should be able to manage the economy (and less automatically managing by the engine). But i am...
(by gunchleoc) I think we should do 2 things here: 1. Seems like we overlooked to add some trainers to the Barbarian scenario. This is aimed at beginners, so we...
[Finnish Lakes 2.wmf.zip](https://github.com/widelands/widelands/files/3992746/Finnish.Lakes.2.wmf.zip) (by 7010622-q-deactivatedaccount)
(by franku) This is a very old map (from year 2007) and only the description was updated for build 19. So i am surprised that it is not playable. But...
(by gunchleoc) Since this is not a regression, let's delay this for Build 20.