Wideland's Bunnybot
Wideland's Bunnybot
(by lainluigi86) yes, i was only referring to deadlocks. traffic jams will eventually resolve, and the wares will be transported, but in a deadlock nothing is moving. refer to image...
(by w-aaaaa) Ok, so my concerns are not very important now :) Thanks for clarification!
(by lainluigi86) ah, well, concerning about trying to make ai build better roads are always welcome, and it would be great if you could find some viable algorithm that would...
(by ypopezios) In a road between flags A and B, before deciding to carry a ware from A to B, the system should check if B already has a ware...
(by gunchleoc) I think delaying ware transportation could cause a ripple effect backwards, so we do need to consider this carefully. If we have some thing like A grape ->...
(by ypopezios) Concerning the threshold in the warehouse, I would instead prefer a maximum capacity (e.g. 99) for all players (and trigger a message when reached). If people want bigger...
(by gunchleoc) I don't think that human players will need a warehouse limit to solve the road issue - I'd like to keep that as part of the challenge. I...
(by ypopezios) Swapping the routing has already been suggested by king_of_nowhere on the forum (algorithm #2): https://wl.widelands.org/forum/topic/1549/
(by franku) The screenshots and the savegame was made with r7578. This revision was applied in Oktober 2015: https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/changes/7578?start_revid=7578 This version was between release 18 and release 19. From what...
(by tiborb95) No, road system is not controlled by genetic algorithm and there is no way how AI would recognize and cope with such issue. So yes, fixing it by...