Wideland's Bunnybot

Results 550 comments of Wideland's Bunnybot

(by lainluigi86) I considered this mosty an ai problem even if it's actually more of a traffic algorithm one because a human can manage traffic and solve those snags when...

(by tiborb95) AI now can remove roads, when both flags are empty and alternative road is not that long. Generally it is not so big proglem remove also reads that...

(by lainluigi86) 'I dont like idea to keep list of wares on flag in AI and compare it periodically, it is too much overhead. And it is basically mimicking what...

(by tiborb95) That timer would need to be discussed and approved by SirVer and GunChleoc. BTW you are not right with this: > a timer on the flag that would...

(by w-aaaaa) roads is always huge problem for AI. I really don't have any good solution except some small ideas for some of the buildings. For example warehouses should be...

(by lainluigi86) as far as i know, the flag checks how many wares it has every time it receives a new ware, and that information is used to decide if...

(by w-aaaaa) AI can do some calculations by itself and then predict if the map is good to make huge empire. On small maps predictions about roads are not so...

(by gunchleoc) I think after builg-19 is a good idea, since this is an old problem anyway. Adding a timer sounds like a good starting point to me.

(by w-aaaaa) About timer: I understand, that it is started when wares = 8. What about moving wares in jam? Sometimes in jams wares are moving quickly, but the road...

(by gunchleoc) I think we were talking about deadlocks only here, where nothing will be moving again.