Wideland's Bunnybot
Wideland's Bunnybot
(by wl-zocker) I agree with fuchur that it is more important that ships move at all than a good-looking evasion maneuver. Of course, the official map designers should try to...
(by wl-zocker) Sorry that the drawing looks a bit strange. The left line should go until it meets the others to create a junction.
(by fuchur77) @#4 1. If my firtst proposal would be implemented, which will act like a traffic light, ships must not be allowed to turn around while in a narrow...
(by ad-simplypeachy) Another symptom of this bug is when stationery ships are so close that selection is impossible. I had started an expedition, gathered all of the necessary wares in...
(by sirver) Setting to incomplete for bug sweeping.
(by franku) What about implementing a solution that ships for expedition should move one field/node and wait there until the player gives commands? Doing so the problem described in #7...
(by kxq) Is it important that the ships never ever share a same location, or that they just make evasive attempts, and accept that overlaps still happen now and then?...
(by gunchleoc) We have some form of simple pulling apart when ships are moving, but they still stack up on the portdocks. I think the important thing is that any...
(by nordfriese)
(by gunchleoc) The solution is to permit linebreaks at - in any string, unless the element before the - is too short - let's say 3 letters minimum? This needs...