Wideland's Bunnybot

Results 550 comments of Wideland's Bunnybot

(by gunchleoc) Prerequisites: https://bugs.launchpad.net/widelands/+bug/1377660 https://code.launchpad.net/~widelands-dev/widelands/font_size-lua

(by tiborb95) I ques this is probably because of shortage of soldiers and too much vacant soldier positions....

(by nordfriese) I don´t think that´s the cause here. The AI starts with a lot of soldiers, and I could see that it still had several of them left in...

(by tiborb95) I see. This behavior is controlled fully by genetic algorithm, so there is not much that can be done in the code, maybe do some C++ debug to...

(by nordfriese) Here´s a screenshot: The AI (red) just dismantled the Sentry, losing some territory that is now held by my Outpost. It also dismantles the Tower a few minutes...

(by tiborb95) Yes, it seems not reasonable. Among other things AI counts own vs enemy soldiers around the military building that it probably came to conclusion that it had odds...

(by stephan-lutz) I have seen this many times now. Best to be seen while watching a 4 players AI only game on several maps. (normally I use full moon for...

(by stonerl) The problem is worse in peaceful mode. I was able to push the ai back to its headquarter just by placing military buildings close to the border and...

(by nasenbaer) agreed that it should be the same behaviour in both ways - unfortunally the fix does not seem to be that easy at the moment. :-/