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Automatic error reporting for Unity games

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How do I get bug reports to have line numbers for Windows IL2CPP release builds? I have only been able to find documentation on Android builds for it.

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## Goal Update from old branding (Bugsnag) to new branding (BugSnag) ## Changeset Ui Elements were updated to keep inline with BugSnags new branding Before: ![image](https://user-images.githubusercontent.com/38156512/222711134-18233220-6f88-4bf7-894c-16e238f007f3.png) ![image](https://user-images.githubusercontent.com/38156512/222711172-a8117867-a684-4e13-81f6-df89c7bd22b5.png) ![image](https://user-images.githubusercontent.com/38156512/222711211-cac590ef-5ba0-4b33-84a9-d8c856083b49.png) After: ![image](https://user-images.githubusercontent.com/38156512/222711296-083f19fe-1197-49d5-a793-32cdef18ff99.png)...

## Goal ## Design ## Changeset ## Testing

## Goal The client should not be null at this point. ## Design I've added an elvis operator to set application state of the client if it isn't null. I...

## NOTE This PR is part of work connected to the Unity Notifier, the sister PR can be found here: https://github.com/bugsnag/bugsnag-unity-performance/pull/112 Please do not review this PR without also reviewing...

## Goal Fix issues where Bugsnag is started after the focus event is received (so the foreground timer was never started). ## Changeset - Start the foreground stopwatch automatically on...

## Changeset - `rake "plugin:bump[1.2.3]"` to update the build.sh and changelog - `rake plugin:release` to add the tag - `rake plugin:package` to build, test, and upload the package

## Goal Attempt to improve performance ## Changeset - Expose the StackTraceLines array as public get instead of requiring the error to enumerate the lines and then collect them into...