bugsnag-unity
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Handle null status of client
Goal
The client should not be null at this point.
Design
I've added an elvis operator to set application state of the client if it isn't null. I think that this might work to some degree, but it doesn't really handle the race condition. Might be better to add a less performative try/catch block instead. or check the client again to see whether it is null and return a log error.
Changeset
Added null checking operator. to SetApplicationState of client.
Testing
Manually
Build size impact
Format | Size impact of Bugsnag (kB) |
---|---|
IL2CPP APK | 2438.67 |
IL2CPP IPA | 1497.97 |
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