Rob B
Rob B
> The hooking SML is using is just c/c++ function hooking, as Unreal Engine is c++. Theoretically, that can be used on any executable, but you need to know the...
https://discord.com/channels/555424930502541343/862002356626128907/1130872287197937825
https://discord.com/channels/555424930502541343/1036634533077979146/1231088008363507722
https://discord.com/channels/555424930502541343/1036634533077979146/1227618211940405300
https://discord.com/channels/555424930502541343/862002311579435028/1213592958805348402
Sound generation: - How to view all existing base-game ADA messages (check crowdin or - Google TTS settings - Post processing settings - Advice for how to make ADA say...
 https://discord.com/channels/555424930502541343/555515791592652823/1148665640786337924
Simple Machine is currently an item counter implementing custom grab logic with blueprint code. - Not really a common use case - Bad for performance (should do in C++ instead)...