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Implementing ADA messages
Sound generation:
- How to view all existing base-game ADA messages (check crowdin or
- Google TTS settings
- Post processing settings
- Advice for how to make ADA say common SF words the "right" way
- Suggested volume level (dB) to be consistent with base game voicelines
- Suggestions for how to capture audio without having to set up the google cloud account
In-game message playing:
- Setting up message assets
- Triggering messages in response to schematics via the story queue
- How to trigger messages "manually"
- Playing sounds in the ADA voice category
- Maximum character length before the popup messages get cut off
Kyrium shared some example code for this https://discord.com/channels/555424930502541343/601030071221878784/957712385102184448