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Implementing ADA messages

Open budak7273 opened this issue 1 year ago • 1 comments

Sound generation:

  • How to view all existing base-game ADA messages (check crowdin or
  • Google TTS settings
  • Post processing settings
  • Advice for how to make ADA say common SF words the "right" way
  • Suggested volume level (dB) to be consistent with base game voicelines
  • Suggestions for how to capture audio without having to set up the google cloud account

In-game message playing:

  • Setting up message assets
  • Triggering messages in response to schematics via the story queue
  • How to trigger messages "manually"
  • Playing sounds in the ADA voice category
  • Maximum character length before the popup messages get cut off

Kyrium shared some example code for this https://discord.com/channels/555424930502541343/601030071221878784/957712385102184448

budak7273 avatar Mar 13 '23 19:03 budak7273