John F Collins III

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computer: checking: http://happyfuntimes.net/api/getgames2 hft response: {"gameIps":[],"publicIps":["2601:204:c702:5f87:3d3d:d184:f486:1e8a"]} phone: checking: http://happyfuntimes.net/api/getgames2 hft response: {"gameIps":[],"publicIps":["2601:204:c702:5f87:c540:9c94:3c2c:7d45"]}

Yes that works! Do I need to enable a port on the router or something?

![screenshot 2016-12-13 20 27 21](https://cloud.githubusercontent.com/assets/6620343/21169623/b6914858-c172-11e6-9d13-cb7fb6ab00a8.png) Here you go

Hmmm, so Unity is using the ipv4 address instead of the ipv6 one?

![screenshot 2016-12-15 02 10 47](https://cloud.githubusercontent.com/assets/6620343/21219986/c9a54634-c26b-11e6-8b95-e09895ec7b6a.png) I'm on windows, here are the results of the ping. Seems like it failed... haha

Oh... well I just checked again and now it says this for my computer checking: http://happyfuntimes.net/api/getgames2 hft response: {"gameIps":[],"publicIps":["98.252.69.77"]}

Hmm well I checked the network properties and IPV6 is enabled, I also ran the microsoft script but it didn't change anything. I rechecked the happyfuntimes.net test and it returned...

Yes that made it work now! Is happyfuntimes.net basically just a website you run that lets you change how the phones/browsers connect without having to redownload the library? thats pretty...

Okay, cool! Thanks again for all the help. Hopefully you didn't have to ruin your code too hard to get it working for me XD Happy holidays!