bubbleguuum

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In anycase, compiler is telling it will be writing 0 to `cmd->forwardmove` instead of 0xc800 because that member is `signed char`. So this really looks like a code logic error.

Looking at the code it seems to be designed in a way that changing the resolution parameters and window type do require to restart the game. I suppose that if...

Thanks for the fix, it will be less confusing for users having scaling enabled.

@SumatraPeter Will test later today.

Confirming that the linked zip above does not fix the problem.

Note that this issue is fixed since SDL3 and v4.0.0.0: the game starts properly scaled.

Continuing discussion from #1367. Any plan for a workaround to detect `sgi_video_sync_scheduler_callback` being called repeatedly in a busy loop when the screen is off and avoiding high CPU usage because...

With the `nvidia-pain` version, when the screen is off the console still spams: ``` [ 10/17/2024 15:35:11.574 sgi_video_sync_scheduler_callback WARN ] Duplicate vblank event found with msc 41168. Possible NVIDIA bug?...

I confirm it fixes the problem: no more log spam and normal CPU usage when waking up the screen.

Also commenting line below that is spammed when screen is off makes picom use 0% CPU all the time when the screen is off (otherwise it reports about 10% briefly...