bubbleguuum
bubbleguuum
I tried Gapless-5 embedded in a Chromecast receiver. I was full of hope when it played the 2 Synth short samples of the demo page. perfectly gapless, with looping. Unfortunately...
@wwoast Are you running a receiver on the Chromecast embedding Gapless-5 ? Last time I tried this, playing 2 consecutive FLAC tracks several minute each, it made the Chromecast crash...
No D-PAD focus issue here using v1.0.6 and a Nexus Player running Oreo. However none of the https links ("How use your Data", links to indidual providers) work and result...
It's specifically newer versions of firebase-config that cause this problem, because it adds a dependency on com.google.protobuf:protobuf-lite:3.0.1 which is incompatible with protobuf-java used by java-photoslibrary. A workaround seems to exclude...
Still a problem to this day. The workaround I mentioned in second post does not work: it will remove compilation errors caused by the duplicate protobuf classes, but firebase-config will...
FTE particles are super taxing on the framerate. My system: - latest vkquake compiled from master git as of the date of this report - running on Linux with NVIDIA...
Forgot to mention that it's at 4K with anti-aliasing disabled. It's on a laptop with a i7-8850H (6 cores, 12 threads, Intel 8th gen) so a fast CPU. The Quadro...
Made the same test on my Windows gaming PC mentioned above, at 4K with same settings than my laptop, using AD 1.20.3: - Spamming repeatedly rockets from the AD start...
At 1080p on my laptop with the Quadro, the framerate dips from 450 to 250 in the spamming rocket scenario on AD start map spawn point. Isn't there anything that...
Yup I understand this stuff is not easy. Maybe FTE particles should be disabled by default for not impacting players with low (relatively speaking) normal framerates. But then other players...