bubble2k16
bubble2k16
Hmm... does using v1.20 help with the flickering problem?
Yup, it has been reported to me too. I can have a look and see what Snes9x v1.5 did. But I'll touch up the Snes9x UI first. I've already started...
Actually in one of the earlier versions I remember trying to implement the "Speed adjustment of C++ Super FX emulation. (zones)" but it screwed up timing even more. It could...
Any game in particular has this problem? Pixel perfect is 1:1 and shouldn't exhibit any scaling issue.
I actually tried nearest neighbour, but it seems like there are some inaccuracies in the 3D hardware with floating point math, the screen ends up having lots jagged edges at...
I was trying Virtual Racing Deluxe (JP) [!].32x. I get very random ARM11 exceptions. In this exception, it occured just less than 1 second after the SEGA logo disappears and...
``` Ok I've got a more detailed dump here: Processor: ARM11 (core 0) Exception type: data abort Fault status: Translation - Section Current process: PicoDriv (0004000000384c00) Register dump: r0 ff560000...
This is the picodrive_3ds.lst of all addresses: 003d7194 00000004 B __malloc_max_sbrked_mem 003d7198 00000004 B __malloc_top_pad 003d719c 00000028 B __malloc_current_mallinfo **003d8000 00000004 B tcache** 003d9000 00200000 B tcache_default 005d9000 00000004 B...
This is another crash. Also within Virtual Racing Deluxe JP [!]. This happened only after about 4-5 seconds after the demonstration started. ``` Processor: ARM11 (core 0) Exception type: data...
Yes, it's extremely random. Cache flushing and the 3DS OS randomly resetting my RWX permissions on memory were a few things I thought of. But other games like Chaotix and...