brian
brian
Hi, I don't know anything about this stuff, but it seems like I solved it by doing stuff like `... = new Howl({src: "click.wav", preload: true, html5: true})`
Hmm, has GLFW been initialized? I have not messed around with this stuff for a long time, but I just saw this in the underlying library that provides all the...
OK. Could you try to do some stuff with e.g. `getError` and/or `setErrorCallback`? Maybe something useful is being returned from GLFW.
I see, maybe we have to look deeper to the platform implementation of `getKeyScancode`. You're on Linux, right?
I think maybe you were onto something about xkb. In GLFW's `x11_init.c` I see a `createKeyTables` that begins by `memset`ing some scan code array to `-1`, which seems related to...
One more thing that occurs to me is, your C++ program and GLFW-b program may be using different GLFW versions. I don't know if that matters in this case, but...
Some other ideas came to me. I was looking at https://github.com/bsl/bindings-GLFW/blob/master/bindings-GLFW.cabal and I see first of all that there are some flags. It could be helpful to build or install...
> I think it should be **bindings-GLFW** package that is supposed to be patched? Right. The situation is, `bindings-GLFW` is a very raw binding to the C library. Then `GLFW-b`...
Hi, this is great to hear. I need this functionality too. Can it go in? Thanks.
I could hardly know less about this, but when I got the OOM, I hit Retry in the Activity tab and it succeeded. Maybe something is being drawn from cache...