stitch
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Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
Replication: * Start a new project using Stitch's "New Project function * Rename the object `o_init` to something else * Observe that the project no longer compiles, because the room...
Replication: * Open an object in the inspector * Right-click the "Sprite" section of the inspector * Click "set sprite" * Observe nothing happens! ![image](https://github.com/bscotch/stitch/assets/26627245/46f027a8-1e96-4fc9-ac49-d220bcc665d0)
During a Stitch session, if the user adds a folder and then tries to drag-drop an audio file into it: - The asset does not appear - There is no...
It would be nice to add the ability to hide variables marked with `@private, @protected`, etc. Or, simply ignoring variables that have a prefix (such as an underscore).
The symbol searcher can only send the user to file locations, which is why we have to send users to `yy` files for assets that have alternate editors (like sprites)....
My projects has some fairly strict rules around documentation. It would be neat to have some warnings around missing documentation for variables, functions, enums, etc.
Here is an object with two variable definitions: ![image](https://github.com/bscotch/stitch/assets/50978201/5fdbc0da-9a35-4f2a-9e8d-80dabfa72076) However, I am getting errors: ![image](https://github.com/bscotch/stitch/assets/50978201/bb06a60d-2c5a-4f9b-bbfe-f5ca35b04d48)
GameMaker's Object Events, like "Create", "Step", and so on, are represented in the project files by numeric IDs. The human-readable name is not anywhere in the project files -- it...
While the normal formatting rules are that array entries each go on their own line, that is *not* true for `guideColour` in sprites. This does make sense from a Git...
When we need a quick icon, we grab stuff from FontAwesome. That comes as an SVG, so there's then an editing step to make any modifications and then export as...