Bryan W Wagner
Bryan W Wagner
The PR submitted above #445 appears to fix the issue. As a workaround, I'm using the following extension function until the PR is merged: ``` extension Assembler { public var...
This would have been handy to have at the moment for me as well; I could create an extension function if only `container` wasn't private. Edit: I spoke too soon....
I was just about to create an issue for the same bug. There's an error in the usage of the `SMAA_DECODE_VELOCITY` macro here on line 1323: ``` float2 velocity =...
Checked out the branch and it's now fixed! My test program works and my original use case (more things going on) also now works. New output: ``` succeeds: addlast: &a,...
Sounds great! I wouldn't worry about that last optimization. It's working fine as-is and I would err on the side of caution in this case. (And doing a quick lookup...
I have the same issue. After looking around, looks like this is a known bug in ViewCompat that's unlikely to be fixed. I found more information at https://stackoverflow.com/a/52954286/759719. If this...
Same possible issue on this line of Float version also: https://github.com/wendykierp/JTransforms/blob/master/src/main/java/org/jtransforms/dht/FloatDHT_3D.java#L1254
I wanted to leave a note here on an approach I just took to handle high DPI at any resolution for a game engine. I'm so impressed by how easy...