Bruno Valadão Cunha

Results 12 comments of Bruno Valadão Cunha

It would be this? ```asm dec $00+x ; $23d8 | clrp ; $23da | cmp x,$cd ; $23db | nop ; $23dd | incw $2c ; $23de | mov a,($2c+x)...

I noticed a bunch of sounds need more complete descriptions, as they are re-used in various other places, such as thunder during Prince_Froggy. Feel free to point out any other...

I made [an asm patch providing a Sound Test feature in YI](https://www.smwcentral.net/?p=section&a=details&id=31982), it should make it easier to test sounds, instead of playing the whole game.

After days of sound triggering, better documenting (https://github.com/brunovalads/yoshisisland-disassembly/commit/fd7ef1dcb59dcc265d4965d4531e8ca4accd3152, https://github.com/brunovalads/yoshisisland-disassembly/commit/7740704f76b8980c3e67add39d3dc57cacb2303e, https://github.com/brunovalads/yoshisisland-disassembly/commit/ded361ddca19b194506dae4a0a96732c16c6f679), and some [nice discoveries](https://twitter.com/brunovalads_/status/1567604067421097987), I consider the Sound ID table done[^1]! Check the [revision](https://github.com/brunovalads/yoshisisland-disassembly/wiki/Sound-IDs/3645704c1dff5ff06aba08823ec7fe431ef6bfd8), and make sure to comment here...

@YoshiRulz > Is `Clock.png` your own work, or from some clipart library? I editted an existing one: resized, hue-shifted, and manually pixel editted it. Is it ok, or I should...

All requested changes done!

The full byuu's statement natt posted: In all previous higan and bsnes versions, there was a bug with DMA and HDMA timing that I just caught by chance. The way...

Thanks for pointing out! What error do you get? It bank border breach at `bank01.asm`?

That would help! I have the bad habit of not assembling when I make/recieve a commit. I'm making some tests here too.