Marius

Results 13 comments of Marius

> that sound so funny if someone knows at least the most basic thing about programming these issues will hurt their eyes no cap

and i forgot to add `#include `

> if the string is 15 characters or less (in visual studio 2019) it wont allocate memory on the heap and instead use a stack buffer i think sso doesn...

make events.hpp and events.cpp and put that there not in the interface class bruh u made my day better. and include interfaces.hpp and what u need(reminder)

``` //esp.hpp #pragma once #include "../../../dependencies/common_includes.hpp" namespace visuals { void run() noexcept; void boxes(player_t* entity) noexcept; } struct box { int x, y, w, h; box() = default; box(const int...

use `csgo::local_player` instead of `auto* const local_player = static_cast(interfaces::entity_list->get_client_entity(interfaces::engine->get_local_player()));`

why the useless `create_move_original(input_sample_frametime, cmd);` call on first line?

you ll find it in project proprieties->somewhere in c++

> where in c++? theres like 12 different tabs > […](#) > On Tue, Aug 11, 2020 at 11:51 AM Marius ***@***.***> wrote: you ll find it in project proprieties->somewhere...

wouldn't this be a pain if you would like to contribute? like you will get intermediate files in the main folder