broxen
broxen
Per the discussion in [Discord](https://discord.segs.dev) about creating a new custom client to work with the new Godot based SEGSEngine. We'll need both programmers and artists to create fallback assets, so...
Doxygen Comments referencing `NetStructures` should be changed to `GameData` https://github.com/Segs/Segs/blob/1817283f7a7ee7a37f69326ca6a1de859514504a/Projects/CoX/Common/GameData/StateStorage.cpp#L9
## Feature Summary With renewed focus for the project, we should reorganize the repo and folder structures. ### Proposed Implementation Overall, the repo layout could be changed to something like:...
**aka: Logging off while on Team, or leaving a Team while Sidekicked asserts false** ## Summary Logging off while on Team, or leaving a Team while Sidekicked is hard coded...
## Summary Currently there's no way to utilize `dbtool upgrade` in SEGSAdmin. Proposed workflow would be: - Check db version against value in Version.h - If upgrade is available, prompt...
## Summary Per discussion with Nem on Discord, we need to be more tactical with our entity updates per Client to conserve resources. > nemerle: also, we should start considering...
## Summary I had a great discussion with Nem regarding Spawners in response to some awesome stuff by @YellowAdder happening over in https://github.com/segs-community/cox-scripts/pull/17 and I wanted to throw it up...
## Summary Segsadmin simply checks that the SQLite files exist. We should rewrite to work with other DB drivers like psql and mysql.
## Summary We need to implement these items one by one. I'm marking this `good-first-issue` as although these aren't all simple tasks, this can become a great resource for new...
## Summary We need to create a Team and Sidekick handler similar to the Friendslist Handler Nem created (see: Friendship Service) This will track the following and post messages to...