brliron
brliron
We should ignore AppData/Local/Temp/ (or whatever are the temporary directories on the running machine, let's not hardcode a path), unzip utilities tend to left game files hanging there, and we...
During configuration, automatically detect games installed by the official installer or by Steam. We should do this step *before* looking for games. If we find some games here, we should...
For now, the self update (update to thcrap itself) only run in thcrap_loader. It would be nice if we could also self-update in thcrap_configure, so that users have the last...
Spellcards alignment is broken with unicode characters. IIRC it works fine with ASCII characters. I guess the alignment code has some shift-jis assumption somewhere. May also happen with soku. 
Find a way to move and resize balloons, center the text correctly in them, create bigger ones etc. It's **way** harder than it seems to be, it will take a...
Some translated endings aren't shown in game. Here is an example with the zh-hans patch, but I think someone reported it for another language as well. 
https://github.com/Tudi20/Universal-THCRAP-Launcher Because it's a good alternative to the shortcuts hell. It was also discussed in #100 We may need to install a .NET runtime from a wrapper.
And so only the left half is displayed in game. Example: 
Move the ending text a bit higher so we can fit a 4th line. Involves adding a feature in the pl patcher to replace any part of the file (not...
Currently, there is 2 problems with Endings and subtitles. - They are displayed at the same place as our text box (script_latin only) - Our pl parser just eats the...