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Next generation of bridge., the Minecraft Add-On editor

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The references of the mob do not load me when putting something in mob components, I don't get references In bridge you go to any mob on any components, groups...

bug
cannot reproduce

Where applicable, allow users to open a color picker to edit a hex color/rgba color object. - [x] Monaco - [ ] Tree editor

feature

**Summary** When you open a HTML 5 file in preview mode and close it. The page will still be there which will overlap other windows/tabs that you open. **To Reproduce**...

bug

**Summary** Support for languages to run the validation step on strings within JSON files such as entities and blocks. **Alternatives/Considerations** A string of the value to be validated could be...

feature
idea

Hello, I found 2 bugs. -1: Bug with folder/file renaming. Bridge does not save the changed file/folder name. Video below ↓ https://youtube.com/shorts/r8RG4dvrJMM?feature=share -2: The bug is that the bridge cannot...

bug
cannot reproduce

Manually testing changes within bridge. is extremely tedious and we broke compiler plugins with some minor changes in the past (latest #489, #366, ...) We should use Vitest for this...

good first issue
feature

**Summary** Force an extension to be installed locally. This makes sense for extensions such as the Markdown Docs extension which is strictly bound to the context of the current project

good first issue
feature

**Summary** While working with loot tables I have noticed that some auto-completions went missing or changed after v2.3.0 (currently using v2.3.1). This is using the tree editor. **To Reproduce** Steps...

bug

**Summary** Autocompletions are unavailable when trying to import anything from the gametest modules **To Reproduce** Steps to reproduce the behavior: 1. Create a new bridge project with gametest enabled 2....

bug
good first issue

**Summary** Converting a bridge project to a local project throws an error **To Reproduce** Steps to reproduce the behavior: 1. Create a new bridge project 2. Click the 3 dots...

bug