brevven
brevven
Thank you! Your suggestion works for the first play, and with a small tweak, it works for all. (Without the tweak below, when the parameter changes from play to play,...
Update. This happened again, crash soon after loading, I think this happens when the FMOD guid of an event changes, but the event name does not change.
Thanks. You're probably right that this is an expression of a broader issue. To add some more clarity here, the issue I am raising here is specific to `Object.set` as,...
It may also be helpful to add a note about such arrays (and in 4.4 dicts) to [the Saving Games example](https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html) which is where I first ran into this issue.
@dalexeev Appreciate the input, and your workaround has led me to a similar workaround. Given that, here's some more context for this issue. When adapting the saving games guide I...
Thanks, somehow skipped right over that clarification, my apologies.
I think there is another usability issue lurking here. Right now there is no way to reliably jump between two scripts you are editing in tandem. You can have exactly...
I was getting this error on v4.3.stable.mono.official [77dcf97d8] every time I saved a scene. Restarting the engine cleared it up, not sure how to reproduce yet.