Brendan Collins

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@mathieu1 @Miserlou this is super exciting.

@jbednar @rsignell-usgs we have a naive implementation here: neither 1.1.1 or 1.1.3 compliant but is a starting place: https://github.com/makepath/mapshader/blob/master/mapshader/sources.py#L358

@hokieg3n1us that clearly needs to be refactored if all supertiles are held in memory. I'm happy to take a look and suggest changes. We are also doing tile rendering in...

@pretishck @marcecevallos I had a similar issue and it was due to using an older version of pandas, can you try `conda update -c conda-forge pandas`?

@jbednar sounds like we could just grab that from BokehGeo and adapt accordingly...

@jonmmease this sounds awesome, and while it's a serious amount of work, at least GEOS already exists to be used as reference while implementing.

Also, one anecdotal comment... Two or three years ago, I attempted to implement an RTree using Numba and had trouble with numba optimizing trees with varying numbers of nodes in...

> @brendancol, can you point me to the old RTree implementation, or any current code that needs to be numba-ified? So its been a long time since I looked at...

@jonmmease Awesome! I think part of my problem was probably "thinking by analogy"...Myself and @chbrandt were doing a port of https://github.com/mourner/rbush

> @brendancol, here's the numba R-tree implementation I came up with today https://github.com/jonmmease/spatialpandas/blob/master/spatialpandas/spatialindex/rtree.py > > I'll make up some benchmarks at some point, but what I'm seeing is that it...