Brecht Van Lommel

Results 24 comments of Brecht Van Lommel

We have a compiler as part of rendering, and multiple renders might be running in parallel (for example a viewport render, and a small preview render for a material). Within...

I think it would be quite reasonable for Linux distribution packages of Blender to disable `WITH_OPENCOLLADA`. I don't think it's worth investing time on this. The only reason it has...

This merge left out the build system changes. But I guess that was intentional, and there are more changes coming before it's considered ready.

For organizations, I think it would be better to make the member somehow inactive until they enable 2FA. And then users can add 2FA or remove themselves from the organization...

I was thinking something like this, where you specify the number of samples that you are going to take within a shader invocation. ```C++ datatype random(string type, int seed, int...

I think that matches what I proposed. The render services API can be the same, and then on either side of that API (internally in the renderer and in the...

@curtisblack I guess it's a question for all renderer authors if they need to know about the number of sequences and samples in advance, and if this needs to be...

Here is an [example USD file](https://github.com/user-attachments/files/18664926/metal_materialx_errors.zip), producing the following errors: ``` Warning: in _ValidateCompilation at line 212 of usd/src/external_usd/pxr/imaging/hdSt/glslProgram.cpp -- Failed to compile shader (FRAGMENT_SHADER): program_source:2656:17: return vec3(mx_cos(phi) * sinTheta,...

CC @ld-kerley, since I guess you might want to be aware of this.

I couldn't figure out if there are OpenUSD tests for MaterialX + Metal. So this is based on Blender tests. * 1.38.8: Doesn't build with OpenUSD 25.02 anymore. * 1.38.10:...