braheezy

Results 10 issues of braheezy

Hello! I was able to customize the GDM login theme! **Before**: ![GDM_Default](https://user-images.githubusercontent.com/11700503/177062424-71c6da8f-27ab-48c4-8374-4698f73d7d9f.png) **After**: ![GDM_catppuccin](https://user-images.githubusercontent.com/11700503/177064520-4a7b6a96-68c9-4be1-b509-2f390544c803.png) As it turns out, GDM just needs the assets from the `gnome-shell` directory. It required a...

Fixes #229, partially? I didn't look at Command Prompt. ### Changes Introduced - Allows `ctrl+e` to execute PowerShell code blocks - This required closing the temporary file immediately instead of...

#### Overview of the Issue The current VirtualBox ISO Builder docs mention a [floppy_content](https://www.packer.io/plugins/builders/virtualbox/iso#floppy_content) setting that can be used to add content to a floppy disk. This setting is currently...

bug

When I first wrote the app, I had the idea that when the user selects a Vagrant command to run, instead of just showing a spinner, they would get a...

enhancement

This is more complicated than other commands because it radically changes the state of the Ecosystem. At a minimum, the machine list must be reduced (and redrawn). If that was...

enhancement

If a particular Environment has many machines, think like 20 (for whatever reason), the UI should probably do something graceful about it

enhancement

I was working on an 8080 emulator/space invaders project and all the sound assets are QOA files. Afterwards, I realized it would have been mighty convenient to quickly play QOA...

There is one last usage of the `unsafe` package. It would be pretty cool to get rid of it :) ## The Unsafe Pointer In `l3subband.go`, pointer arithmetic is used...

help wanted

Shine is purposely minimal and is lacking a huge part of what makes the MP3 encoding algorithm so difficult to implement: a [psychoacoustics model](https://www.wikiwand.com/en/Psychoacoustics)

help wanted

Closes #2 This starts exploring perceptual encoding techniques, with the ultimate goal increasing sound quality while maintaining compression rates. I added some testing tools to hopefully quantitatively measure the sound...