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screen space point lights using MC's exposed transparency shaders.

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- Renamed all "Light" as "LP" (Light Painter) to prevent conflicts with Minecraft's Light item (minecraft:light) - Updated Datapack and Resource Pack versions to 1.18+ - Made custommodeldata to be...

Steps to Reproduce: Download the experimental pack and run it on van 1.17. Expected Outcome: The pack loads. Observed Outcome: It didn't load and my log file took this dump....

is it possible to make gold, emerald, redstone, diamon to have light sources with corresponding colors, that would be awesome

The Shader is incompatible with MacOS' Metal graphics renderer, meaning MacOS users cannot switch to *Fabolous!* graphics settings. ![Bildschirmfoto 2024-03-23 um 11 43 04](https://github.com/bradleyq/light_painter/assets/72796341/49251183-fe9b-4bf3-a8b4-98a5d8d09726)

``` [05:00:41] [Render thread/INFO]: Caught error loading resourcepacks, removing all selected resourcepacks java.util.concurrent.CompletionException: java.lang.RuntimeException: could not reload shaders at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:315) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:320) ~[?:?] at java.base/java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:722) ~[?:?] at java.base/java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?]...

UP to 1.20+ plz

Hello ^^ once the pack has been updated to 1.21.4 there are no coloured lights displayed, only the block of light green glass is displayed is it possible to update...