Boyd Multerer

Results 99 comments of Boyd Multerer

@cretel the arguments on solid() and hole() are probably wrong. I haven't done those yet...

> It would be really convenient to have an easy way to get a components transforms in global space. This would make it much easier for example to render tooltips...

Maybe... I'm a bit confused which graph you want to add the tool-tip to. If you get the target in root coordinates, but add it to a nested component's graph,...

To make it more confusing, there is a master, global transform you can add above the root (on the viewport itself)! That is currently expressed in the config, though I'm...

Update: This is a pretty major update. I think I'm on the last circle around with scenes & input. Part of the goal here is to get rid of all...

Hey all. Question for you. I'm in the "re-testing each component" phase of this beast, and I noticed something weird. I always intended the {0,0} coordinate for each components coordinate...

Thanks you @axelson for posting to the slack! That is a tool I just rarely use...

@cortfritz Cort! Why am I not surprised you would ask that? Yeah maybe? But it would be a bunch of work. Was partly wondering if that would get asked.

Next one. I want to change the :text_height style from a hardcoded number of "pixels" to a percentage of the font size. i.e. instead of specifying 50, you would instead...

The new spacing would use a sensible default of 1.2 if you don't specify anything...