Boyd Multerer

Results 99 comments of Boyd Multerer

The goal of the `limit_ms `is to do the de-bouncing at the driver level. Different drivers have different refresh rates and it should be transparent to the scenes above them....

I built a *very* simple scene that just draws the triangle and rotates it quickly. I don't see any visual corruption. Brian - could you please build/run just this scene...

Here is a script based version of the same thing. This uses a static script to draw the arrow. This script is pushed to the viewport only once when the...

@crertel Correct. Some of the primitives work that way now. Some don't. Feels inconsistent.

Sure. No promises that they get in though. Once things stabilize (won't be right away) I'll update main and can take PRs...

Hmm. I should probably release the current main as a minor update.

@Eiji7 really good suggestions. I could use some help getting it organized. Some more things... I'm going to move Scenic and it's associated libs into a dedicated organization. Secnic.Sensor will...

Upudates: I'm going to leave the line,triangle,quad primitives alone. Explicit points make sense. Does anybody use the` :font_blur` style? Can you give an example? There are other ways to achieve...

@Eiji7 Do you have a twitter name or something I can use to get a hold of you directly? I'd love do a chat on a call... send me a...

Some updates. This is going to be a fairly large piece of work. I am going to restructure the driver mechanism. I've started writing up a doc on in... I'm...