Boris Batkin

Results 33 comments of Boris Batkin

> trimming code this is one of my 'out of the box' samples. i pretty much use it as an indicator that good chunk of the pipeline works like the...

That's a bit difficult. I might hack one together with C\C++ implementation. Otherwise I'm very open to remote debugging sessions and such. Here is my actual example - not sure...

> When are you calling `bgfx_create_uniform`? Try calling that before `bgfx_create_shader_program` I've added bgfx_create_uniform before the program creation, like this: ``` bgfx_create_uniform("c_offset", bgfx_uniform_type BGFX_UNIFORM_TYPE_VEC4, 1u) var compute_program = bgfx_create_compute_shader_program(COMPUTE_SRC, render_type)...

> Hey Boris! Long time no see! :) :) >output as raw shader without compilation/optimization step, and there is no reflection. I'm doing daScript integration ( daScript.org ). So I...

> Yes, the best is to create all uniforms before creating shaders. Found a case where it crashes DX12 renderer (and DX12 only, DX11 and OpenGL work fine). I'll keep...

Create debug agent, which will have separate context. Store permanent data there. opengl_cache.das is reasonably good example. Alternatively save data during 'shutdown', and restore at 'initialize'.

Whats the platform/compiler version/etc?

If its passed by value - eval returns vec4f, which can be cast to the right type. if its passed by reference on the stack, eval's 3rd parameter is address...

``` options skip_lock_checks require daslib/json require fio require daslib/json_boost require strings struct Post _id: string title: string tags: array struct RelatedPosts _id: string tags: array related: array let topN =...