Adam Borda

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Same issue here with Source 2 engine. Is there any update regarding this?

Actually, I called RecalculateNormals() at the end of BuildMesh() method and it seems working. ![image](https://github.com/wfowler1/Unity3D-BSP-Importer/assets/22222751/8db60be4-8bea-46a2-9227-2e706d0d18fb) ![image](https://github.com/wfowler1/Unity3D-BSP-Importer/assets/22222751/f3cf93e5-267d-4812-aa32-4436c6ec9300) It was like this before modification: ![image](https://github.com/wfowler1/Unity3D-BSP-Importer/assets/22222751/70eabc43-6613-4b19-a237-d55758c2a408) Not sure if this is the correct...