Hüseyin Uslu

Results 183 comments of Hüseyin Uslu

With the latest commit, I left them as still configurable ones. Loggers are already initialized by the sample game where modifying the game.cs code and configuring them in-code is just...

Attached to https://github.com/raistlinthewiz/voxeliq/issues/46

Initial work: https://github.com/raistlinthewiz/voxeliq/commit/74ebc4f8d3877fb626658e5b51869995ca7af57a

minecraft's static cloud pattern: ![](http://media-mcw.cursecdn.com/c/c5/Environment01.png)

I'm exploring the available options; I guess we can give a try to ninject based solution as in; - http://blog.nuclex-games.com/tutorials/xna/components-and-services/ - http://blog.nuclex-games.com/2010/08/to-gamecomponent-or-not-to-gamecomponent/ - http://steveproxna.blogspot.com/2011/03/xna-and-ioc-container.html - http://steveproxna01di.codeplex.com/ - http://blog.nuclex-games.com/tutorials/dependency-injection/ - http://www.nuclex.org/articles/architecture/9-using-dependency-injection-in-xna

Yea and we really don't need to rush for this, better we go for functionality and stability at the first place and then we can go for architectural fixes.

Though asset manager should be more than managing just the stuff related to blocks, so I think it should be tracked with its own issue.

Actually I was also thinking about this and had an idea like; - SampleGames/ folder with samples for common genres - A SampleGames/Common folder that can host those common stuff...

Fixed a few bits with: https://github.com/raistlinthewiz/voxeliq/commit/c0c0d41822d8b4c9ab11b4e7038236c1a8384fd4

also looking for this. will be migrating to this library once it's in.