Bojidar Marinov

Results 24 issues of Bojidar Marinov

Can you make a demo with gh-pages? :smile: It will be much easier to see what library does exactly (and how it looks)...

Currently, there is no way users can change the rating of an asset. We should implement some way to do it though (and disallow double rating, etc.).

feature
topic:backend
discussion

This issue potentially supersedes issues #92, #93, #94, and #109. It will also invalidate #64, #71 and a few other issues related to asset edits. Comments are welcome. ### TL;DR...

feature
discussion

Currently, some parts of the code (esp. `asset_edit` stuff) might be missing some details. It would be better if we have unit tests for those parts of the API, since...

feature
topic:backend
discussion
refactoring

Currently, as done in 25809e0109222b821617451a66d008c2d5948e17, the asset's hash would be set manually by the moderator on asset accept, which isn't too good in the long run. We should either proxy...

feature
topic:backend
discussion

(Reopened from #255) Sometimes, meshes are not enough. That's when you want to export grease pencil objects. Jokes aside, this might be implementable by using `primitive = PRIMITIVE_TRIANGLE_STRIP (5)` when...

enhancement

(Reopened from #257) While exporting everything as ArrayMesh is all fun and games, it would be nice to support exporting to PrimitiveMesh types such as CubeMesh or SphereMesh in order...

enhancement
discussion

(Reopened from #259) When one wants to be able to modify a scene containing boolean modifiers after exporting (or when those modifiers have some additional use, such as during animations),...

enhancement

(Reopened from #253) Would be nice if it is possible to include GDScript code (or even VisualScript) in the Blender scene. That way, one does not have to make an...

enhancement

Sometimes it is fun to have multiple turtles draw on the screen. Especially when you feel like watching a turtle race 😃 . It would be nice to support some...