Bojidar Marinov

Results 56 comments of Bojidar Marinov

Just a note: In the [other version of the asset library](https://github.com/godotengine/godot-asset-library/commit/c3f7cb78b180b45e460f939fc50db4cdf451f6ab) I made it so that an asset advertising support for e.g. `3.1.6` is assumed to also work with `3.1.4`...

`ColorN(NAME)` already exists as `Color.NAME`, while `Color8` is there since the earliest days of Godot FOSS.

Hm.. instead of implementing the whole S3 API ourselves or jumping the gun with custom scripts, how about adding rclone support for uploading and managing files? It seems like it...

Hm! That "ignore output" trick is a pretty handy one; didn't realize one can do that. Naturally, if the feature this issue suggests is somehow implemented, commands depending on `node_modules`...

> I can provide some code pointers, and I don't think that it is a super hard code change, but I am unlikely to make the change myself. @mookid I'd...

Not sure if this issue is still the place for bugs and feedback on `ipfs p2p`, but using it for a project, I was surprised that half-closing a forwarded TCP...