boholder
boholder
And this should be done within or after #354
> https://github.com/nvaccess/nvda/blob/master/extras/controllerClient/license.txt Which part of NVDA this mod would depend on?
> We literally download and unzip the speech controller for tolk and strip the license out. `nvdaControllerClient64.dll`, I see. https://github.com/ndarilek/tolk/blob/master/libs/x64/nvdaControllerClient64.dll
@emassey0135 Nope, can't reproduce on Windows. ```log [20:41:40] [Render thread/INFO] (ScreenReaderWindows) Speaking(interrupt:true)= Crafting [20:41:40] [Render thread/DEBUG] (InventoryControls) Enter key pressed, deselecting the search box. [20:41:40] [Render thread/DEBUG] (InventoryControls) Group(name:Player Inventory)...
You're right, will do it.
Close this issue since the I18N repo has been merged into (this) main repo by #353
For GUI mouse event handler, see `Element.mouse*`. The button can be clicked with ```java @Override public boolean keyPressed(int keyCode, int scanCode, int modifiers) { if (keyCode == GLFW.GLFW_KEY_SPACE || keyCode...
Inventory Screens inherit from `AbstractContainerScreen`, save their slots into `menu.slots`, and that saves all slots on the screen, doesn't care about position. I think we need to keep Shoaib's slot...
@TheSuperGamer20578 Things to note: - Currently the content of README and website `_index` (home page) are duplicated.
> there are a few subtle differences. Yep, now I get: link types, whether include github and website link...