Marlon Von Ansale

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``` func loadServer(){ self.mySocket = try! Socket.create(family: .inet, type: .stream, proto: .tcp) //self.mySocket = try! Socket.create(family: .inet6) self.mySocket?.readBufferSize = 32768 do { try mySocket!.connect(to: "localhost", port: 50694) var message =...

Loading server works fine but after I try to write it it has a Socket Error. The operation couldn’t be completed. (Socket.Socket.Error error 1.)