bob0bob
bob0bob
I've updated the code to handle multiple windows.
Yes, this is for full screen only. You can't select a monitor for "WINDOW", it is forced to "primary OS monitor". When doing full screen, if you don't select it...
Forgot.. TestResizableMonitor was failing after creating a window in full screen when using a different monitor. "reshape" function was called before "SimpleInitApp()" was called when creating a window other than...
I updated the comments. Let me know if you find anything else.
I missed the LegacyApplication update for getMonitors()
@pspeed42, I thought about just capturing the list of all the available mode that monitor support and add them to the list. I didn't do this because when I run...
@pspeed42, Those things make sense, The Monitors::setPrimaryMonitor() is misleading. It is more "Mark monitor as the active monitor". I can change it to be setActiveMonitor(). Which is more accurate. There...
I used "Monitor" because that is the reference inside OPENGL. It is called a monitor in the code. I could change everything related to "Monitor" to "Display" to fix that...
OpenGL does call it monitors. [https://www.glfw.org/docs/3.3/group__window.html#ga3555a418df92ad53f917597fe2f64aeb](url) 
The comment is related to you comments about a window opening up on a monitor that is not there anymore or turned on. The best we could do is if...