Bob Carpenter

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The case studies eventually go on the web site repo. Your Stan model has lots of problems you can see in just this fragment: ``` parameters { //The primary parameters...

For the moment, we're trying to keep the case studies to best practices recommendations for Stan. We're working on establishing a place for more community oriented sharing of work we...

You also don't need blocks with nothing in them and you can vectorize everything. This model should look like this: ``` data { int N[2]; vector[N[1]] y1; vector[N[2]] y2; }...

It doesn't have to be either-or. It'd be great if you could contribute a patch to the user's guide ODE chapter.

I'm not the best one to review this, by the way---pinging @wds15 (who's very busy) and @charlesm93, who may also know others who could review. If nobody else wants to...

Thanks for reporting. Hopefully we can fix this buggy warning message without pulling the whole interface apart. I'd recommend the command skeletons near the end of the CmdStan manual as...

We're happy to help. The original data and code is here: http://www.perossi.org/home/bsm-1 I don't have the book itself or the model definition and the first MCMC example is a broken...

We can code missing data in Stan---see the manual chapter. It's not trivial, but it's also not impossible. > On Apr 13, 2018, at 2:49 PM, Mitzi Morris wrote: >...

Thanks for the heads up. Now I wonder if I coded the model correctly. I'll try to go through and check.

There are also terms I would've expected to be game terms that don't show up, like "Limited", "Standard" and "Great" in the context of effects.