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Chiri's DX11 wrapper to enable fixing broken stereoscopic effects.

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Helix is quite buggy, unstable and less functional than this, was updated Darwin knows how long ago, has no official manual that explain how and what it does and well,...

# What I've done so far: - properly parse parameters & registers to create declarations linked to registers. (I think there is a bug with the disassembler, which I have...

So many new games now come out in DX12, and they could be so much better with some 3Dmigoto magic! Any chance we get some sweet DX12 support? Or is...

_Originally posted by @davegl1234 in https://github.com/bo3b/3Dmigoto/issues/156#issuecomment-1129946680_ > Regarding the gedosato code, the functionality that was actually needed for DX9 I've since reimplemented, but functionally different (so no concerns there). E.g...

_Originally posted by @DarkStarSword in https://github.com/bo3b/3Dmigoto/issues/156#issuecomment-1128375252_ > [...] some potential licensing concerns over the use of 3rd party font rendering code that I was trying to determine if it could...

tried the latest 3Dmigoto version with the new Dying Light 2 (steam). Dying Light 2 can be set to both DX11, or DX12 version depending if you have ray tracing...

I am using 3dmigoto 1.3.16 with dgvoodoo2. I have dgvoodoo set to directx 11 feature level 11 and passthrough enabled. The game launches and "d3d11_log.txt" is created, but the green...

Any way to run 3Dmigoto in a DX10 game? I'm trying Mirror's Edge (2008) but no luck, also tried this Experimental DX10 Release Build (url=https://github.com/bo3b/3Dmigoto/releases/tag/0.1.1-alpha), but it didn't seem to...

Yesterday I started fixing God of War (the port of the 2018 PS4 game), and after configuring 3Dmigoto correctly to get a 3D image, I noticed something when I tried...

When I try to load .txt files to Blender it shows me this: Unable to find corresponding buffers from filename. Can anyone tell me what Im doing wrong?