Børge Nordli

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The above issue is now fixed, by making a light dimmable only if it any time its brightness values has _changed_.

The chat messages are actually ordered within the game messages, so that's not a problem (you can see them in the original order after reconnecting). It's all a matter of...

I have a plan to move the lobby to a separate window, like this: ![chat](https://cloud.githubusercontent.com/assets/5574761/20544052/804e8118-b108-11e6-880b-f6448ae317af.png)(Don't mind the "(game)" text, it's just temporary.) Game chats would be sent both to the...

Although a very handy feature, bringing sounds to this program is not anything I have time to add. This issue is up for grabs!

I have thought of creating a docs folder (in the repository) to document the communications protocol, and maybe the setup of the neural nets. Would this be a suitable place...

Thanks for the report! There are some quirks around "not fully spent temp-mil powers" that is not handled correctly. In engine.c#4873, starting with ``` /* Check for using military from...

I have now built MacPorts for my Ubuntu (16.04), but when trying to build rftg, it cannot find gtk2: ``` ---> Computing dependencies for rftg Error: Dependency 'gtk2' not found....

Thanks for this! Let me know if you have a binary or installation for mac that I should host on the releases page.

Confirmed, thanks for the bug report! When the Alien Toy Shop power is used, it should not be possible to continue unless its good is actually selected (and consumed).

Can you provide a save file to reproduce this?