Ildar Kasimov
Ildar Kasimov
A little rewrite validation code of characters to provide support of UTF-8 codepoints for string literals.
#### Description In current implementation we have special flag, which is **TDisposableComponent**, that tells that marked entity should be destroyed at the end of a frame. But it's better if...
#### Description Right now only single IWorldContext's instance is supported. That's not a problem to create another isntance of the interface, but there is no a manager that unifies and...
#### Description It would be great if the framework could be installed into Unity's project from Unity Package Manager (PM). So we need to implement this functionality. #### Additional note...
#### Description It would be great if we add extra tutorial for advanced users who want to use standard OOP patterns with ECS approach.
#### Description The feature is more related with TinyECSIntegration module rather than with **TinyECS** one. The core idea is to provide robust yet simple way of initialization of a scene's...
#### Bug report Empty properties within YAML files break parsing process #### Environment Win 10 x64 / Visual Studio 2022 / TDEngine2-v0.6.x / NVidia GTX 860M #### Steps to reproduce...
#### Bug report utils/create_new_project.py generates also a project settings file that has invalid indentations for lists because of PyYAML library #### Environment Win 10 x64 / Visual Studio 2022 /...
#### Description The task is simple and literally described in its title. The invocations of **CD3D11Mappings::GetFormatSize** and **COGLMappings::GetFormatSize** should be replaced with **CFormatUtils::GetFormatSize** (described in _**Utils.h**_).