Björn Nilsson

Results 13 comments of Björn Nilsson

It would be awesome to have dual floppy, or even quad floppy support, when using the gotek with the Amiga, since you constantly have to insert the WB disk when...

Looks great J1mbo. I can attempt to build and run it on macOS. Last time I build it I used SDL1.2, so will have to upgrade that.

@J1mbo I tried but failed, my understanding of CMake and SDL is not enough. The Cannonball macosx.cmake seems to be setup to use SDL 1.2 and I was unable to...

@J1mbo I tried again and got it to build finally. It runs ok using the default rendersurface.cpp. But if I use rendergl.cpp there is a black window only. I can...

Sure @J1mbo I have put it in my fork: https://github.com/bni/cannonball Also some other stuff too, like putting the executable in .app container and bundle the SDL2 .dylib correctly. It looks...

Hi @J1mbo , I have integrated your changes in my fork now. I can report it works great. Performance is great on my 2013 macbook with intel graphics. About your...

Agreed, the build.sh I made tell the story of what is needed to build a self contained "Out Run.app". Using brew the dependencies is easier to get in place of...

@J1mbo what settings do you use for the CRT emulation? Im interested in finding settings so it matches the original arcade hardware as much as possible. If someone out there...

@J1mbo about the hiDPI issue, I remembered this: https://github.com/ioquake/ioq3/issues/422 Seems to be controlled from Info.plist: NSHighResolutionCapable

I didn't realise before it was possible to select different masks. Selecting 7 made a large difference. I also noticed it essential to have a 4K screen. On a 4K...