bm01

Results 8 issues of bm01

### Is there an existing issue for this? - [X] I have searched the existing issues ### Affected Build(s) Mainline e264ab4 / EA 3591 / EA 3601 / EA 3610...

I wanted to give a try at fixing the issues raised by #10420 (whose author is away for some months and can't update the PR), and I ended up with...

Closes https://github.com/yuzu-emu/yuzu/issues/10546 ![Screenshot 2023-06-02 171509](https://github.com/yuzu-emu/yuzu/assets/1279721/06bc94bb-41e8-4c42-8c87-7865b0f21e79)

I think it would be great if we could have more than one button or whatever per field. Basically tables. To give a concrete example, my mod overrides certain combat...

enhancement
long term

It's currently completely missing. From https://www.uthgard.net/forum/viewtopic.php?f=135&t=43450 ``` 1. It's on a 15 minute timer, so it is almost always up and can be used in almost every fight 2. It...

bug
info needed

Issues: - [x] Generated meshes are ~16 units below terrain ([link](https://github.com/OpenDAoC/OpenDAoC-BuildNav/blob/f65b0e8b655c8509c3e22c253d55e3316daae7e7/Client/ZoneExporter/Heightmap.cs#L110)). - [ ] Pets always spawn in front of the player, causing them to clip into walls and break...

bug
enhancement

The client sends a 20-byte `0xDC` packet to notify the server of its settings for chat filters and effect animations. We should handle this packet to avoid sending unnecessary data...

enhancement

More to come (RPs, BPs, XP).