bm01
bm01
### Is there an existing issue for this? - [X] I have searched the existing issues ### Affected Build(s) Mainline e264ab4 / EA 3591 / EA 3601 / EA 3610...
I wanted to give a try at fixing the issues raised by #10420 (whose author is away for some months and can't update the PR), and I ended up with...
Closes https://github.com/yuzu-emu/yuzu/issues/10546 
I think it would be great if we could have more than one button or whatever per field. Basically tables. To give a concrete example, my mod overrides certain combat...
It's currently completely missing. From https://www.uthgard.net/forum/viewtopic.php?f=135&t=43450 ``` 1. It's on a 15 minute timer, so it is almost always up and can be used in almost every fight 2. It...
Issues: - [x] Generated meshes are ~16 units below terrain ([link](https://github.com/OpenDAoC/OpenDAoC-BuildNav/blob/f65b0e8b655c8509c3e22c253d55e3316daae7e7/Client/ZoneExporter/Heightmap.cs#L110)). - [ ] Pets always spawn in front of the player, causing them to clip into walls and break...
The client sends a 20-byte `0xDC` packet to notify the server of its settings for chat filters and effect animations. We should handle this packet to avoid sending unnecessary data...
More to come (RPs, BPs, XP).