Todor Imreorov
Todor Imreorov
We now have multiple choices for scripting languages (C++,C#, even python). Why not also have more than one choice for visual scripting :) I guess this could also depend on...
@groud That is a good point , but consider the ratio of programmers to artists in gamedev. Some of the greatest, most beautiful retro 2d games have been made with...
@groud these stats are hard to come by. How many are using the current visual script? I am also making points of why the event sheet approach has advantages over...
@groud would be great if we could test godot's visual script in a school environment - with kids learning basic coding concepts. One of construct2's biggest selling points has been...
@groud its also the order of execution and the types of connections. There are way more concepts to look out for in the nodegraph than the event sheet. Even if...
@groud can we even group visualscript nodes like in blender? I don't remember seeing that . Perhaps @mhilbrunner should add it to his list https://github.com/godotengine/godot/issues/12418 Another important point is made...
@girng at what point did you decide that I am trying to steal priority of other important features on the roadmap? This post is exploring the benefits of visual scripting...
@girng thank you. Once again - this is not a request to replace gdscript or visual script. It's more of an observation on visual scripting in general and how godot's...
I will still say that the best one is my experience is the event sheets. If you look at the number of games shipped on steam using visual programming exclusively,...
Please consider an event sheet approach instead of this. Nodes already tried and failed :( They were in godot, not enough people used them. I still believe the biggest disadvantage...