Todor Imreorov

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Thank you @ndee85 I am looking forward to Krita's scripting API as well

It's possible that this happens because coa_tools doesnt export any atlas_tex json file in the same directory where the atlas file is See attached example [DragonBonesExport4_5.zip](https://github.com/ndee85/coa_tools/files/1670019/DragonBonesExport4_5.zip)

Hi @ndee85 Thank you for working on this plugin. Currently the official dragonbones animation editor has a horrible requirement to be online and logged in in order to save files,...

The module now also works in Godot 3 and Godot 3 has been released and is stable! :)

Thank you @ndee85 The latest version of the Dragonbones pro editor that can export and save files without being online or logged in is 4.9.5 - the highest file format...

perhaps it's worth revisiting this is issue :)

thank you @ndee85 looking forward to testing it 😄 Btw just a few days ago another open source engine got support for dragonbones - Gdevelop! I will test it with...

I think @ndee85 would need to review the code

@ndee85 Perhaps it will be good for coa-tool's exposure if you make a list of supported game engines that it can export to via dragonbones or it's own json format...

@pfirsich looking forward to it! :D