Todor Imreorov

Results 560 comments of Todor Imreorov

I almost have something now that can be pr-ed. Created a task here for feedback https://trello.com/c/OyHmrf2D/537-implement-an-actor-concept-to-dialoguetools-extension This has been bugging me with the initial implementation for ages

This is now in PR, I just need to create a simple example of the new mechanics and do some more testing. This was tested in a more complete project...

guess if you run Gdevelop with the dialogue tree project - with this branch you will see the stack and it is not helpful at all. It appears to get...

I just noticed the developer who upgraded this in a PR has a branch that is slightly ahead from the pr he made https://github.com/mnbroatch/bondage.js/commits/master/ https://www.npmjs.com/package/@mnbroatch/bondage I will try using the...

The truth is that I really want this to be done properly in c++ and be available as a module or even a part of Godot itself. I don't know...

Ah I see, the menu is empty for you, so I am guessing the addon is not initiated right too. Try disabling and re-enabling it Will try to fix this

sorry guys, had to move to nspell, as this bug was causing noticeable lag here: https://github.com/InfiniteAmmoInc/Yarn/pull/80 nspell doesn't have the delay when suggesting difficult words. Will consider going back to...

@mhilbrunner unfortunately no , Blueprints are a completely different approach to visual scripting. To you they are trivial, but I dare you to say that on clickteam's forum or on...

@mhilbrunner we can perhaps open another issue on the tracker with a list of things the blueprint system in godot needs in order to be more intuitive. Please link to...

@groud that is a good point actually. How much of the current visualscripting codebase can be reused? How specific is it to the nodegraph interface?