Todor Imreorov

Results 385 comments of Todor Imreorov

I am quite excited about this. Even though I am a godot user, I also use Unity for freelance client work and will give it a try in the weekend!...

@ndee85 This is great, because unlike the dragonbones editor or ANY other competitive software of this type (like spine2d) - blender has nice sculpting tools that can be used to...

@ndee85 epic win!! Thank you for the awesome updates! :D Time to make the other editors have a run for their money

@ndee85 you are rocking it! Yes indeed it is getting on par - and even better than their editor! Question - on the screenshot above- you don't have a keyframe...

@cesarpachon Dragonbones animation data is now officially supported by cocos2d: http://www.cocos2d-x.org/wiki/Animaiton_Editor_Introduction You can directly import it in the game engine and should work. No need to install runtimes > The...

@ndee85 Thank you, you are rapidly improving the entire workflow! This will save a lot of time and simplify the process

It's good to note that having all body parts of the character in one image file (atlas) - is a great optimization- as it greatly reduces the number of draw...

Spine devs are not very open to the idea and prohibit other tools from being able to export the spine format. I havent even written on their forum or to...

Another great opensource engine that would be very cool to have dragonbones runtime is love2d. It has a big community of devs and already has a runtime for spine. https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-love...

They have a lua runtime for cocos which can potentially be adopted or taken as inspiration :) On 28 Nov 2016 18:41, "Ross Hadden" wrote: > @blurymind Love2d is the...